In Katamari, there was a certain joy in finding new collectible items and hidden areas, or in plotting efficient paths through the garbage-strewn world. This can make Donut County feel a bit like a disjointed set of distinct puzzles, rather than a wide world ready to be explored and subsumed. AdvertisementĪ surprising amount of stuff goes on in the air well above the hole in the ground. The biggest is that Donut County does away with Katamari's strict time limits, taking away some of the tension and urgency and letting you simple play around with the environments at your own pace. But there are some important differences, too. Zen and the art of being a holeĪs in Katamari, it's oddly satisfying working your way up from collecting small bits of trash to swallowing up large vehicles and houses in a single gulp. There's a wacky plotline focusing on a racoon with a donut-delivery app that kind of ties the concept together, but really all you need to know is that you are an insatiable hole.Įvery item that falls into the pit increases the hole's diameter, until you're able to swallow up every single simplistic, cel-shaded 3D object you can see and leave a soothing expanse of nothingness. This time, instead of a sticky ball, you control a hole in the ground that can swallow up anything it can slide under. There's a unique sense of almost zen calm in gathering up literally everything you see into a big sticky ball, yet there are few games that capture that same feeling, sticky-ball or not.įourteen years later, here comes Donut County, another game about cleaning up disorder that invites obvious Katamari comparisons. When you think about it, it's kind of incredible that more games haven't tried to ape the general premise of 2004's Katamari Damacy. You can see the full list on Microsoft's Xbox Game Pass library site, with the modifier "games#xboxtouchcontrols".Platform: Windows (reviewed), Mac, iOS, PS4
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